Month: March 2018 Page 2 of 5

The Elder Scrolls Online: Summerset Will Go Live On May 21

The Elder Scrolls Online: Summerset should release for Xbox One, PC, and PlayStation 4 on June 5, 2018. The Elder Scrolls Online takes place in one connected world where you can stay up to date with everything your friends are doing. Summerset is a lush, lovely place, but trouble is hiding in the shadows, and corruption threatens to destroy High Elf society from within. We enjoy more new guides, click for source.

The Elder Scrolls Online

The expansion will conclude the story that began in 2015 with the DLC, and will add a new zone, the Psijic Order faction and skillset, a new jewelry crafting skill, and new Delves, Bosses, and a 12-player Trial called Cloudrest. You can explore the far reaches of Skyrim, the mysterious lands of Morrowind, or the sprawling metropolis of Daggerfall. Despite its missteps at launch, The Elder Scrolls Online is now an expansive experience all gamers can enjoy.

The Elder Scrolls Online: Summerset will go live on PC on May 21, and is available for pre-purchase now in multiple editions, including a swanky physical release that comes with a statue of the Daedric Prince Mephala. Whether you play alone or with companions, the game’s combat system allows you to focus on action and tactics. You can use any weapon at any time, no matter what class, and customize your abilities to play the way you want.

Players new to ESO will be able to jump right into Summerset without playing any of the prior content, and there will be a starter area and tutorial to get newcomers acquainted with the game. PC players can enjoy an early access period from May 25. Boasting an entirely new zone filled with 30+ hours of questing, Summerset will provide fans with ample amounts of new content. It’s a great opportunity to buy cheap eso gold from ours online store.

The ESO’s Update: The Centerpiece Of The Dragon Bones Expansion

The Elder Scrolls Online features a Buy-to-Play model similar to previous Elder Scrolls titles, where one purchases the game for a flat fee and can play it for free afterwards, but there is also an optional membership program. The centerpiece of the Dragon Bones expansion is the aforementioned pair of dungeons, Scalecaller Peak and Fang Lair.

The Elder Scrolls Online

Players will encounter new and returning monsters within the two new dungeons, such as plague-ridden ogres, powerful sorcerers and their undead creations, and even the reanimated bones of an ancient dragon. Elder Scrolls Online is the story of an adventurer in search of his or her soul. If you have any questions, and you can view website to tell us at any time, we will reply you timely.

Save Morrowind: Stop a meteor from crashing into Vivec City by helping a demi-god regain his lost powers.
Become the Warden: Harness the nature-based magic of an all-new class with a War Bear battle companion at your side.
Partner with an Assassin: Aid a legendary elite member of the Morag Tong who will guide you through deadly political intrigue.
Fight Together in PvP Battlegrounds: Take the battle to the Ashlands with new 4v4v4 player vs. player combat set in competitive arena-style environments.

It takes a while for the pieces to fall into place over the course of its 100-hour main story, but in time it delivers an experience that’s at least as worthy of the Elder Scrolls name as any of the three most recent single-player games. If you’re unaccustomed to the conventions of MMOs, you may bristle at the sight of other adventurers undertaking the same clandestine dealings with the same sketchy Breton landowners. Gamers are easy to buy cheap eso gold from official website.

Endgame And Risk In Path Of Exile

In Path of Exile, I have seen a large amount of posts recently where people’s opinion is that endgame should have almost no barrier to entry. The wall should only be gear and player skill, and the maps/shaper sets or whatever shouldn’t be gated by currency or RNG. They seem to think that there is some pointless wall between their own characters and endgame. This isn’t the case.

The wall is a buy in. PoE is kinda like poker in that way. You need to risk and invest some currency, then you can get your chance at the rewards. If you advocate a freely accessible endgame you are missing something central to the excitement of this game: risk. For there to be an exciting endgame you have to stand to lose something.

Path of Exile

People want access to the rewards of endgame, the thrill of defeating the hardest bosses, and the potential to drop some insane items, but without taking any of the risks. What is the risk in softcore if there is little barrier to entry? Basically nothing, some lost exp.

When you need to actually invest currency and time to access the hardest content then you actually have something on the line – if you fail to beat the boss, or don’t get a good drop, then you have lost that currency/time.

It may be true that the current risk vs reward isn’t properly balanced, or that the buy in for endgame should be a bit smaller. That is fine. What is not fine is thinking that you should be able to access endgame with ZERO risk, that is not healthy for an exciting endgame.

This is part of the reason why hardcore’s economy is so much better – the constant risk of dying means the risk vs. reward is better balanced. Higher risks, higher rewards. If you constantly advocate to remove any and all forms of risk, then you will be left with nothing truly rewarding.

Just want to make it clear that I am not saying this league doesn’t have problems. Just that some form of barrier to entry serves a purpose.

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