[PoE 3.3 Juggernaut Build] DPS using the shield is enough to kill mobs rapidly even on T16 maps

This Build attempted it with tempestuous steel and Concentrated Effect Assistance as opposed to brutality. It’s playable, but whirling blades is considerably slower than shield charge and from time to time is uncontrollable with incredibly high attack speed. Also, build is designed for high evident speed, not for boss fights. DPS using the shield is adequate to kill mobs promptly even on T16 maps. Ultimately, Catarina’s mod “increased curse duration” on shield tends to make it quite easy to keep temp chains on you each of the time.

+ high clear speed (T1-T16)
+ immune to bleed, freeze, shock, stun (optionally ignite, poison) – 100% flask uptime
+ SC/HC viable
+ a lot of exciting
– the issue with bosses any time you have no souls

Creator: MerdAL

PoB Hyperlink: https://pastebin.com/Yh4PdSGE

Skill Tree: https://goo.gl/fwK3ET

Example Link: http://www.pathofexile.com/forum/view-thread/2061266

[PoE 3.3 Juggernaut Build] Clear Maps and Bosses Speedy, Sword Oni-Goroshi Build

This build revolves about the new exclusive sword Oni-Goroshi. The sword is definitely the only mandatory item but besides that, you could use price range gear or scale into millions of DPS having a bit of investment. You will get the sword by either obtaining it or by farming it. The sword is generally six linked, has more than 700 DPS at level 90, and also you can start off utilizing it at level 1.

PoE 3.3 has added Tectonic Slam and buffed ascendancy!
This skill synergizes perfectly with this build due to the built-in conversion along with the reality that it has exactly the same skill tags as Molten Strike (other than projectile harm). The new Juggernaut adjustments make it so we pretty much generally have endurance charges to expand. I do not consider any with the tree or help gems have to be changed at all, but I will update if important as soon as we understand more about the skill.
EDIT: If you’re using Tectonic Strike, use Improved Important Harm as opposed to Ancestral Call.
Juggernaut got Extra damage and more tanky. Nothing undesirable happened.

Creator: run

PoB Link: https://pastebin.com/gFp3JN8G

Skill Tree: https://goo.gl/sNdwxS

Example Link: http://www.pathofexile.com/forum/view-thread/2075047

[PoE 3.3 Juggernaut Build] 360k Present Shaper DPS, Spectral Shield Throw Build

SST benefits hugely and much more than other skills from any multipliers/increases because of the base harm of SST, which is about 750pdps for a 2000A shield. Hamburg + 2 raw conversion nodes get us access to all the elemental damage multipliers too. Any external multiplier is just about needed for build effectiveness: Flasks, Princess/shaped weapon, Frostbomb and Ancestral protector for bosses, Nomad belt and many far more increases via elevated cold damage, EDAS, penetration, global Phys, projectile harm, apps etc. On the tree Point Blank + Ele Overload + Iron Grip give us plenty of added DPS too as a number of projectile/Elemental Focus Support/Phys DPS even though holding shield nodes. Sadly, SST does not (however?) benefit in the jewels with attack speed although maintaining a shield mod.

Creator: Nordwolf

PoB Link: https://pastebin.com/A5hfK5i4

Skill Tree: https://goo.gl/VRZScg

Instance Link: http://www.pathofexile.com/forum/view-thread/2105108


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